Monday, January 21, 2013
Reading Response: Art in the Age of Mechanical Production
In modern day society, the idea of capitalistic production has slowly incorporated itself into every facet of our lives. We are constantly looking for faster, easier ways to accomplish tasks and relay information. This can be seen plainly in the innovation of photography. Before the camera, a painting was the only way to capture a moment to preserve it through the ages. Once the camera was invented, the creative mind was free from time consuming production and set its sights on other creative processes.
The article describes some seemingly negative aspects of this change in production as it settles into more and more facets of our lives. One such negative aspect is described as the "decay of the aura." Because we can now access art so quickly and easily, the magic that surrounded the act of art-making is losing its power. For instance, because you can easily and quickly grab a picture of the mona lisa with a quick google search, people are much less inclined to go see the work in real life. Hence, the aura, the magic of the physical object is appreciated less because people feel that they have already experienced the art. This can be a great thing for the "global village," because it is allowing people who have never had the chance, to experience art for the first time, but it is also leading to the degradation of the romance of art. The traditional idea of art is that it is special and personal and unique, that it is an instrument of magic. Only secondary, is the work's value as an exhibition. However, the speed of distribution in contemporary society is separating the audience from their personal relationship with the artist. In essence, the ritual of painting/drawing/producing art is no longer important, and, contemporary society, now flooded with imagery from all angles, no longer cares to distinguish one process from another. The audience now views all images in the same category and we categorize art as existing for the sake of itself.
One section that I found to be particularly informative is section VIII. It uses the analogy of theatrical actor vs. film actor to describe this change in thought. It suggests that when a person goes to see a theatrical performance, he or she experiences not "just acting," but the aura of the actor themselves; that the visceral experience of seeing the performer is the creation of a personal relationship with the actor in their entirety. Whereas, with a film actor, the audience receives only the actors interpretation of their role. Therefore, the audience's experience of the acting is separated from the actor's total being and as a result, they sit comfortably in the position of critic. They are free to judge and analyze the actors performance as it relates to all of acting and as a result, the audience has no obligation to consider the processes the actor undertook to achieve a result.
Overall, the article can be a bit confusing to try and tie down to one concept. However, I agree with the author in their interpretation of the change in aesthetic value occurring in contemporary society. I definitely perceive a distinct difference in new vs. old aesthetics. As an artist, I have these ideas about where the honor of art lies, but it is my job as an artist to attempt to connect with an audience, and therefore, it is my responsibility to analyze the way art is perceived, as perceptions inevitably change. It is quite a guessing game in contemporary society to analyze what the word "art" means and anything that can shed light on this guessing game is worth considering.
Wednesday, January 16, 2013
NEW ART
NEW STUFF!!!!
We were asked for the first assignment to read and respond to the first chapter of "A New Culture of Learning" by Thomas Douglas and John Seely Brown.
In essence, the first chapter of "A New Culture of Learning" is describing some changes that are occurring in the infrastructure of contemporary society and how those changes are affecting/conflicting with tradition learning models of the 20th century. These changes involve the evolution of technology and media; specifically how their evolution has created new ways to exchange ideas, altering the traditional concepts of the public forum. The chapter articulates a change from a stable, controllable infrastructure to a more fluid one. It describes how the internet has created a world of learning that has infinite possibilities and how learning is no longer bound specifically by a classroom setting. This is allowing for learning at every stage of life as well as permitting the ability to constantly play with new ideas. The method of learning that the chapter suggests is the "Arc of Life" learning model where constant play, investigation, and imagination can occur. This is not to negate the value of traditional learning techniques but rather to augment our understanding of the new tools to which we have access.
The chapter tells the story of a young boy, Sam, who is learning how to use the internet. He begins to play with some new programs that are designed to not only teach children the fundamentals of web design and computer science, but to introduce the children to a community of like minded individuals who can play, critique, and modify the games that he designs. This could never occur before the evolution of the internet, and Sam is now able to learn things that would never have been permitted by a tradition education setting. His experience is expanding tenfold as a result of the addition of a public forum to the process of learning game design/ programming.
I find this to be true in contemporary society, the fact that we all have infinite resources at our finger tips as the result of increasing connectivity between like-minded individuals. Currently, we are all, consciously or unconsciously, receiving and responding to new ideas as well as contributing our own ideas to the public forum as a result of innovations in social media. I also agree that the internet has created a platform for endless play, investigation and imagination. This is expediting the evolution of ideas in many ways, but I often wonder if we benefit. History has proven that we often consider an infinitely expanding world and we often eat our own words when we take things to far, or find out the actual limits of what we can do. What I am saying here is, when moving forward with a new concept/idea, is a sense of reservation necessary? Will we, in our excitement, make errors that cannot be undone in the future? Is it possible that these changes may not be what we think they are?
Tuesday, April 24, 2012
Artist Statement: Theme of the semester & Project 3 Conclusion
Over the course of the semester, I have been discussing elements of how we are affected by new media both negatively and positively. As a drawer, graffiti artist, painter and filmmaker/photographer, the new media and its evolving expressive forms serve as a great tool for new understanding, however I have also learned how its innate language has been manipulated in not so positive ways. Promotion and advertising have also had an important influence on my identity as an artist. Over the course of this semester, I have muddled with how to effectively express my ideas in this new media: to understand the fine line between eye candy that revels in pure gadgetry and conceptually fullfilling art that creatively utilizes this new tool that we have. Through the evolution of visual technology, we have created a new reality in a virtual world that is filled with new dilemmas involving honesty, privacy, control, and expression. This is a world where everyone wears a mask, and a “true artist” can no longer make choices without instantaneous critique and criticism. This project will aim to create an objective self portrait on the internet that stands as both a big brother surveillance tool to intimately study my whereabouts but also as a comment on the conceptual evolution of identity itself.
The terms of engagement:
I plan to use various text tools ( log book, map, notepad ) to document my life base on significant categories that I have defined. These include but are not limited to:
- Interactions with People
- Personal Thoughts
- Owned Materials Used
- Places I travel
- Products that I Buy
- Time I spend in each Location
I plan to use several video cameras, my laptop, an iphone, and a still digital camera to facilitate in accurate documentation of these categories of surveillance. The end date of the project is still unknown.
In order to view the website, you must have a specific password, which I must give to you. This key is an element that is unresolved.
I plan to attach this website to my other pages as well as link important elements of the documentation to Facebook pages when permission is granted.
Tuesday, April 17, 2012
Artist Research Project 3

Monday, March 19, 2012
Message about Project 1
Wednesday, March 7, 2012
Project 2 Research Artist 1: Eric Sokolofsky

For Project 2, we were asked to design a public projection art piece somewhere on campus. While browsing for ideas, I came across an artist named Eric Sokolofsky has experimented with many types of digital media, including projecting in a large space.